I'm a trained software developer who's always had an interest in computer graphics! Growing up in the age of 3D games gave me a start for my love of 3D content. Especially with classic games that offered a relatively easy modding system so I could explore with creating my own 3D visuals and sharing them with others!
I got my start in programming with TI-83+ graphing calculators! At first it was silly little things like a "Guess the number!" game, but then grew into a complete triangle-solving application.
I played around with building applications with Java during my first years of college. Everything from basic game engines to extremely simple accounting software. My next educational goals were focused on game engine design.
Game engines, especially 3D engines, led to my interest of the wide world of graphics programming. To better explore this field, I studied C++ and OpenGL.
College proved to be a useful experience and I had ample opportunity to study Virtual Reality, 3D graphics, and game programming. Most of my studies were on software and hardware fundamentals, which I now understand forms the foundation for all software.
Post college, I've started out at a local web-design company where I'm gaining experience in running a full-stack web app.
For my current employment, I plan to improve my UI and UX design skills. Building a web-app is relatively easy, but designing an accessible, intutive, and enjoyable UI is a skill that can translate well over into the gaming industry.
As I continue my education, I'm taking a step back from software engineering to focus on details, tools, and tricks of creating 3D visual effects! My goal is to develop my technical artist skills and keep making games!