Critical Tips

Very important tips to know that will boost the quality of your art significantly!

Rendering Basics


Blender tools, what they do, and how they're best used.


Edge Split



Loop Cut & Slice

Render Movie

UV Project from View


Organic Modeling

Modeling hard objects is pretty straightforward and relatively easy. Everything is boxes and hard creases at well defined, egineered edges, but what if you want to model a character or a creature?

Rendering Fur via Particles

Texture Masking

Let's say you're creating a 3D model, like a glowing irridescent mushroom! We want the mushroom to glow and emit light, but not entirely along its surface. Nor is there a separate part of it only emitting light like a lamp's bulb would. It sure would be nice if we could emit light strongly at some location and slowly taper out so that no light is being emitted. We can do that using texture mapping!

Notice how the ground is lit more brightly than the walls and ceiling. This is because the mushroom is set to only emit light from its rim and underneat the cap!

  1. UV Unwrap the object.
  2. Create a texture with a nice greyscale gradient. A color gradient can work too without issue, but the color of the gradient won't affect the color of the emissive light.
  3. Align the UVs on the texture such that the emissive part is white and the unemissive parts are black.
  4. In Blender's Cycles node editor, create a new emissive shader node.
  5. Create a Mix shader to mix between the object's color output and the emissive output.
  6. Create an Image Texture node and give it the gradient image file.
  7. Set the Fac amount to be the value of this gradient image.

Toon Shading

Specific Tips

Wolf Ears

In early 2018, I did a study of canine/wolf ears.

© Bitzawolf 2019